Gelf Nerfherder

Scruffy looking...

Description:

Half-orc, Barbarian Variant: Spiritual Totem 1st, Fighter 7th, Monk 2nd
Medium Humanoid (Human, Orc)
Alignment: Lawful Evil
Hit Dice: 1d12+2, 7d10+14, 2d8+4 (118 hp)
Initiative: 3
Speed: 30’ (6 sq) (light enc.)
Space/Reach: 5 ft./5 ft.
AC: 17 (
4 Armor, +3 Dex), Touch 13, Flat-Footed 17

Saves: Fort 12, Ref +8, Will +4
Abilities: Str 20, Dex 16, Con 14, Int 10, Wis 8, Cha 8
Base Att/Grapple: +9 / +14
Single Attack:
Spiked Chain +1: +15 melee (2d4
8/20)
Dagger: 14 melee (1d45/19-20)

Full Attack:
Spiked Chain 1: +15/10 melee (2d4+8/20)
Dagger: 14/9 melee (1d4+5/19-20)

“────┤ FEATS ├────
Power Attack, Cleave, Improved Bull Rush, Exotic Wpn Proficiency: Spiked Chain, Great Cleave, Leap Attack, Shock Trooper, Stunning Fist, Combat Reflexes, Deflect Arrows, Improved Unarmed Strike.

────┤ SKILLS ├────
Appraise +0, Balance +1, Bluff -1, Climb +3, Concent +2, Diplomacy -1, Disguise -1, Escape Art +1, Forgery +0, Gather Info -1, Handle Anim +3, Heal -1, Hide +1, Intimidate +10, Jump +16, Listen -1, Mv Silently +1, Ride +3, Search +0, Sense Mot -1, Speak Lang +5, Spot -1, Survival +3, Swim +1, Use Rope +5.

────┤ EQUIPMENT ├────
ARMOR WORN: Chain Shirt of Moderate Fortification.
Spiked Chain +1, Chain Shirt of Moderate Fortification, Backpack,
Bedroll, Flint and Steel, 10xRations, 2xSilk Rope, Waterskin, Hammer, 6xPiton,
Soap, Shovel, Chalk, Whetstone

────┤ MAGICAL ITEMS WORN ├────
Chain Shirt of Moderate Fortification
.
────┤ TOTAL CHARACTER VALUE ├────
358 gp."

“────┤ Racial Traits: Half-orc ├────
For all effects related to race, a half-orc is considered an Orc [Orc Blood]

────┤ Vision & Senses ├────
Darkvision 60 ft.

────┤ Class Features: Barbarian Variant: Spiritual Totem 1st ├────
Rage (Ex):
• 1/day < O >
• +4 STR & CON, -2 AC, +2 Saves vs Will
• Duration: 5 rounds
Spiritual Totem (Su): Lion : Bonus Feat: Pounce

────┤ Class Features: Fighter 7th ├────
4x Bonus combat-oriented Feat

────┤ Class Features: Monk 2nd ├────
Flurry of Blows (Ex)
Unarmed Damage (Ex): Normally uses 1d6 for damage
• Can be with either fist interchangeably or even from elbows, knees, and
feet
• May even make unarmed strikes with hands full
• Deals lethal damage or nonlethal damage instead, with no attack penalty
• Treated both as a manufactured weapon and natural weapon for spells and
effects that enhance or improve either manufactured weapons or natural
weapons
Evasion (Ex): Take no damage on successful Reflex save
AC Bonus (Ex) : Lost due to Load Class/Armor/Shield
Bonus Feat: Improved Unarmed Strike
Bonus Feat: Stunning Fist
Bonus Feat: Deflect Arrows

────┤ Conditional Bonus – Feats ├────
+4 on STR checks when attempting a Bull Rush [Improved Bull Rush]

────┤ Conditional Bonus – Barbarian Variant: Spiritual Totem Class ├────
+0 to Reflex to avoid traps [Trap Sense]
+0 to AC vs attacks made by traps [Trap Sense]

────┤ Languages (x5) ├────
Common, Orc, Elven, Draconic, Sylvan

Bio:

Gelf Nerfherder

Oh god Oh god, What have I done Kraethor